![]() I use Daz Studio's own scale because the Blender preset is broken and has been for some time.When importing to Blender using the File-Import dialogue, make sure to check "polygroups" and "keep vertex order."Now you're looking at a naked figure such as Genesis 8 on a plain gray grid. Make a note of the scale you use for exporting. If you export one to wavefront/obj from Daz Studio, make sure it is set to Base resolution and 0 subdivisions in your Parameters first. ![]() GETTING STARTED WITH BLENDERFirst of all, you'll need a human figure to work with. The methodology you would use to create a garment in Blender is also very different from what you would use in Zbrush or Marvelous Designer, so if you already have a workflow for those or another modeling program and an exported obj with vertex groups assigned, feel free to skip to whatever part we actually start the rigging in Figure Setup Tools in Daz Studio. A WARNING AND DISCLAIMER:Making clothing is very time consuming and something of an elaborate multi-step process. Link to Part 02 Link to Part 03 (Just use this one if you already have a mesh with vertex groups and just want to rig it) WHAT YOU NEED:- Blender 2.82 or higher- Daz Studio 4.15 or higher-Genesis 8 Starter Essentials installed these should come with your DS installation or be available in Daz Install Manager as soon as you have signed up on. ![]() For those who prefer a text reference, I'll do my best to replicate the important points here. Please use this one instead:ĭress Making and Rigging Tutorial Custom Bones 01 Please find the video on my YouTube channel here. NOTE IN 2021: This is obsolete owing to changes in Blender's control scheme in versions after 2.79. ![]()
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